BLOCKSWORM
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GEARHEART

CHAPTER 2 · BOSS 7 · ENGINEER

GEARHEART

The Rusted Colossus

GEARHEART was the last automaton built before the Old World fell. Its makers gave it directives: PROTECT, MAINTAIN, ENDURE. With no one left to protect, it now MAINTAINS itself by EXTRACTING from those who pass.

ELEMENT

GROVE

HP

16,000

CHAPTER

2 of 3

GEARHEART emblem

VISUAL IDENTITY

A massive humanoid mech of corroded copper-bronze panels and industrial gears. Green energy core glowing in chest. One arm replaced with a rust-claw, the other ends in a drill. Half corpse, half running engine. Voice carries static.

THREE PHASES · ESCALATING SOUL

Phase Breakdown

PHASE 1 · 100% → 66%

IDLE PROCESS

Drill Strike every 6 turns. Cell Lockdown welds 2 cells shut for 4 turns — locked cells cannot be cleared. Player chooses what to lose.

DIRECTIVE... ACTIVE. INTRUDER... DETECTED. INITIATING... PROTOCOL: ELIMINATE.

PHASE 2 · 66% → 33%

EXTRACTION

Resource Extract absorbs 3 earth-cells every 7 turns, healing boss 5% HP per cell. Lockdown intensifies to 3 cells per cycle. Fire ULTs to consume cells before boss steals them.

FUEL... LOW. CONSUMING... AVAILABLE... RESOURCES.

PHASE 3 · 33% → 0%

OVERCLOCK

Attacks every 4 turns. Critical Mass electrifies a row every 6 turns — clearing it damages you. Lockdown locks 4 cells; board genuinely runs out of space.

OBJECTIVE... UNCHANGED. ALL... INTRUDERS... ARE... FUEL.

DEATH

DIRECTIVE... FAILED. SHUTTING... DOWN... ALL... SYSTEMS...

STRATEGY

How to Defeat

✓ BEST SQUAD

Crocodiles — earth-cell absorption + MOSSWEAVER's chain mage amplifies passive earth damage. Race-pure: Iron Hide passive.

✗ WORST SQUAD

Pure burst — locked cells make burst less effective.

★ KEY LESSON

Board management. Damage isn't everything; preservation is.

⚡ THE MOMENT

Phase 3, board has 5 locked cells, Critical Mass row about to electrify — MOSSJAW Bedrock Bastion converts ALL empty cells to earth, electrify row absorbed by earth-cells, cascade kill.